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Up to 10 players
Up to10 GBRAM · 10 slots
For up to 10 players.
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Tell me when it opensPalworld server hosting
A Palworld world that stays on when the host logs off, sized by how many of you play. Set the death penalty, egg timers and rates yourself, and download your world's backups whenever you like.

Players per server
32
Pocketpair's limit
Palworld art © Pocketpair, Inc.. HavoNode isn't affiliated with or endorsed by Pocketpair, Inc..
Palworld plans
Every plan comes with everything further down this page. What changes is the number of player slots and how much RAM the server can use. Tell us how many of you play and whether you'll use mods, and we'll show you where to start.
Start with 16 slots and up to 12 GB for up to 16 players.
Start here
Up to10 GBRAM · 10 slots
For up to 10 players.
Opening soon
Tell me when it opensStart here
Up to12 GBRAM · 16 slots
For up to 16 players, or up to 10 with mods.
Opening soon
Tell me when it opensStart here
Up to16 GBRAM · 32 slots
For a full server of up to 32, Palworld's limit, or up to 16 with mods.
Opening soon
Tell me when it opensPalworld servers hold 32 players at most. Pocketpair sets that limit, so it's the same on every plan. Their own guide recommends 16 GB of memory for a dedicated server and more for big ones: 8 GB will run, but it's more likely to crash if memory runs out.
These sizes are a guide. Mods, game settings and updates can all change how much RAM a server needs.
We never overload our machines. If your server lags because of our hardware, we fix it at our cost.
Cancel from your account whenever you like. It takes one click, and you won’t have to argue with anyone first.
Automatic daily backups you can restore or download any time. Your world never gets held hostage.
An AI assistant in your Game Panel that reads your server's logs and config files, and changes nothing until you approve it.
Death penalty
Palworld's death penalty decides what you leave behind when you die. Pick a setting and see what stays with you. Version 1.0 changed the default for dedicated servers from All to Item.
| Items in your bag | Dropped |
|---|---|
| Equipped gear | Kept |
| Pals in your party | Kept |
In PalWorldSettings.iniDeathPenalty=Item
Other guilds can't pick up your dropped loot unless bCanPickupOtherGuildDeathPenaltyDrop is switched on, and it's off by default. Pocketpair's wording for All is "all Pals on team", meaning the Pals in your party.
Open it as a full toolSettings
These all live in PalWorldSettings.ini, on one long OptionSettings line. Stop the server before you edit it, and keep the line in one piece.
What your server's called, a password to keep it private, and an admin password for using admin commands.
SettingsServerNameServerPasswordAdminPassword
How fast you level, how easily Pals are caught, and how much you get from gathering and from enemies. All of them start at 1.
SettingsExpRatePalCaptureRateCollectionDropRateEnemyDropItemRate
How long a Huge Egg takes to hatch, with smaller eggs scaling from it. Version 1.0 cut the server default from 72 hours to 1.
SettingPalEggDefaultHatchingTime
Speed up or slow down the day and the night separately, if your group plays mostly in one or the other.
SettingsDayTimeSpeedRateNightTimeSpeedRate
Bases per guild start at 4 (Pocketpair allows up to 10) and workers per base at 15 (up to 50). More of both means more for the server to run.
SettingsBaseCampMaxNumInGuildBaseCampWorkerMaxNum
Invading enemies attack bases by default. Switch them off for a calmer server.
SettingbEnableInvaderEnemy
PvP takes three settings together. Pocketpair calls it a trial feature, so expect the odd rough edge.
SettingsbIsPvPbEnablePlayerToPlayerDamagebEnableDefenseOtherGuildPlayer
Steam, Xbox (including the Microsoft Store PC version), PS5 and Mac players can all join by default. Take a platform off the list to keep it out.
SettingCrossplayPlatforms
Joining
How you join depends on what you play on.
Your server's IP and port are in the panel. In Palworld, choose to join a multiplayer game, enter the address and connect. Send your mates the same address.
Console players can't type an address. They join from the in-game community server list, so the server needs to be listed there, ideally with a password to keep it to your group.
Upload the world folder and remove its WorldOption.sav, or it will override your settings. The co-op host comes back as a new character until their old one is remapped, so take a backup first.
203.0.113.24:8211
An example address. 8211 is Palworld's usual port; yours is in the panel.
Palworld help
Step-by-step answers for running your Palworld server, each one checked against the game's own docs.
FAQ
What people ask before they rent a Palworld server.
We recommend up to 10 GB for up to 10 players, up to 12 GB for up to 16 players and up to 16 GB for up to 32 players. Our RAM sizes are a guide, based on player count. What a server really uses also depends on its mods and plugins, its settings (map size, view distance and spawn rates all count), how much its world grows over time, and the game's own updates. If you're planning a modded server, start a size up.
Up to 32. That's the limit Pocketpair sets for dedicated servers, whichever plan you're on.
Yes. Palworld servers accept Steam, Xbox (including the Microsoft Store PC version), PS5 and Mac players by default. PC players can connect by address; Xbox and PS5 players join from the in-game community server list. A server running mods is PC-only.
Yes, with a bit of work. Upload the world folder, remove its WorldOption.sav so it doesn't override your settings, and expect the co-op host to start as a new character until their old one is remapped with a save tool. Pocketpair hasn't published an official way to do it, so take a backup first.
Yes. They're all in PalWorldSettings.ini, which you can edit from the panel. Since 1.0 the default death penalty is Item, and eggs hatch in an hour unless you change it.
Palworld added official Steam Workshop mods in version 0.7. Mods only work for PC players, and Pocketpair's docs say server-side mods only run on the Windows version of the dedicated server. Email us before you plan a modded server and we'll tell you what works on ours.
Palworld servers have a history of using more memory the longer they run. Pocketpair has fixed several leaks, but a daily restart is still the common advice, and scheduled restarts come with every server.
No. Palworld left Early Access with version 1.0 on 10 July 2026, and existing worlds carry over.
Yes. Switch on bIsPvP, bEnablePlayerToPlayerDamage and bEnableDefenseOtherGuildPlayer together. Pocketpair calls PvP a trial feature, so it's less polished than the rest of the game.
In London, close to players across the UK and Europe.